Introduction to Computer Graphics Portfolio

I have been interested in using a computer to create images since getting an Apple II as a teenager. I got my start in the field of computer graphics back in 1986, when I was hired as an intern at a company called SynthaVision, one of the pioneer CG companies that created the lightcycles for "TRON". These were the days long before any "user interface" and models were created by typing in hundreds of columns of numbers defining spacial co-ordinates. Nevertheless that experience was a dream come true.

I have divided up my CG work into three areas:

Commercials

Coca-cola Polar Bear Cubs: I did the modeling and lighting for all of the backgrounds using Rhythm + Hues proprietary software. I also helped out with the modeling of the tree. To achieve the dynamic motion of the branches bouncing, the entire model was generated by a script for each frame of animation.

Disney's Animal Kingdom: Again, I did the modeling and lighting for this window. Hope to get a quicktime version of the whole spot up here soon.

Feature films

Babe: Yup, I built the digital model for that spunky Oscar-winning talking pig.

The Sixth Day: The helicopter model took three modelers (Yeen-shi Chen, Chien-Chuang Wang and myself) several months to build as it had to closely matched the full-scale mockup built on location. It was designed by Ron Cobb.

Personal projects

This is stuff that I did on my own with Lightwave. Mostly "space junk", as one of my college professors was fond of describing anything related to science fiction.